Archives 2025

Dead Space Remake Could Be Out At The End of 2022 – Report

A few weeks ago, EA Motive announced its remake of Dead Space, with the team reimagining the first game in the series for PS5, Xbox Series X|S, and PC. Although the tease was brief, it seems that Dead Space might be just over a year away from release.

According to GamesBeat, who have spoken to some members of the EA Motive team, the current plan is for Dead Space to launch at the end of 2022. This would put the game in EA’s 2023 fiscal year (April 2022 – March 2023), which means we might only get confirmation of a release window early in 2022. GamesBeat notes that this release window isn’t set in stone and is of course based on estimates that can change at any point.

The report also suggests that more of the project will be shown off before the end of the year, although the scope of what this might be is still up in the air. There aren’t many events left in the calendar year for big demos, but Geoff Keighley’s Game Awards in December are generally packed with gameplay reveals and trailers Come from Sports betting site VPbet . If Dead Space was to make a splash before the end of the year, that would be an appropriate stage.

EA Motive has detailed its plans for this remake, saying that it plans to revive the Visceral Games series by reintroducing players to its universe. This remake will incorporate elements from the first and second game in the series, aiming for a single, cohesive camera cut throughout similar to Dead Space 2 and, more recently, God of War. The story will stick to the events of the first game, but EA Motive says it will cut elements that “don’t work”.

Denis Villeneuve Wants To End His Dune Trilogy With A Dune Messiah Adaptation

Fans got a hearty helping of Dune: Part Two yesterday with a wild new trailer, showing everything from Feyd (Austin Butler) in action, to Paul Atreides (Timothee Chalamet) delivering his iconic speech to the Freman. Even though there are only two parts to the Paul and House Atreides narrative, director Denis Villeneuve wants to fans to get a taste of the larger mythos at play with a third Dune film.

Deadline has reported that Villeneuve intends to cap off his Dune trilogy with a much deeper dive into Frank Herbert’s lore of the world of Dune with an adaptation of Dune Messiah. This film would be co-written by Villeneuve and screenwriter Jon Spaihts. Obviously, Warner Bros. Discovery has not yet officially announced active development for Part Three but should Part Two find success like its predecessor, a conclusion should be a no-brainer.

Dune Messiah was the second novel in the Dune Chronicles released in 1969. The book was adapted in the 2003 miniseries Children of Dune–the name of the actual third novel–which included parts of both “Messiah” and “Children.”

Messiah takes place 12 years after the events of the first Dune novel with Paul still as Emperor and also accepting the role of messiah to the Fremen. Even though tens of billions have died during his great war, his visions for the future tell him that this is far from the worst possible outcome for humanity.

Back on the events of Dune: Part Two, Paul is still finding himself and his role in the Known Universe Come from Sports betting site VPbet . With Christopher Walken as the villainous Shaddam IV, the Emperor plotting against him, and Paul finding love in Chani (Zendaya) instead of his betrothed Princess Irulan (Florence Pugh).

Alongside Chalamet, Zendaya, Walken, Pugh, and Butler is an all-star cast that includes Rebecca Ferguson, Josh Brolin, Dave Bautista, Stephen McKinley Henderson, Léa Seydoux, Stellan Skarsgård, Charlotte Rampling, and Javier Bardem. New additions include Souheila Yacoub and Tim Blake Nelson in an undisclosed role.

Dune: Part Two arrives in theaters on November 3.

Diablo 4 Is Getting A Holiday Event, And A Throwback To Season 1

Diablo IV’s Season of Blood is in full swing, but players can still expect some new additions in the coming weeks, including a holiday event and a throwback to Season 1. Come from Sports betting site VPbet

Announced as part of BlizzCon’s opening ceremony, Diablo IV Season 2 will receive a holiday event on December 12, which will transform the Fractured Peaks zone into a “winter terrorland.” On December 5, Diablo IV will introduce a new, limited-time endgame event, the Abbatoir of Zir. Details on the new endgame event are scarce, but it’s intended for level 100 characters who have already conquered the game’s hardest challenges.

Final Fantasy XV- Pocket Edition HD Review – Nintendo Switch

On platforms where the full experience exists, Final Fantasy XV: Pocket Edition is in a strange position. The version of Final Fantasy XV released two years ago is a sprawling behemoth of a game where it’s fully expected and encouraged for players to just meander around for the first three to five hours, getting to know Noctis and his friends, toying with the mechanics, and meeting the people of Eos. It’s one of the scant examples of a game where an extremely pared-down experience–which is, ultimately, what Pocket Edition is–remains as engrossing and immense an experience as the average 30 hour JRPG designed to be such.

The main story and the fundamentals of the game’s combat are reproduced here, save a few minor narrative beats and some of the fancier gameplay flourishes, like Link Attacks. But regardless, it’s still the story of the warring kingdoms of Insomnia, Niflheim, and Altissia. The three countries are on the verge of a peace that will only be solidified if Insomnia’s King Regis signs a treaty with Niflheim and if the prince of Insomnia, Noctis, enters an arranged marriage with Lunafreya of Altissia. Noctis, still immature and lackadaisical about his future, is fond of Lunafreya, but not necessarily ready for the responsibilities that come with marriage, and as such, decides to take one last road trip with his three best friends, Prompto, Ignis, and Gladiolus, toward the altar. When the signing of the peace treaty turns out to be a trap, leaving Insomnia devastated and the prince without a home to go back to, Noctis is forced to gain the divine blessings of his ancestors and claim his birthright ahead of schedule.

Like most demakes, a lot of Final Fantasy XV: Pocket Edition’s charm is largely in seeing how it compares to the original game. In this case, FFXV’s stunning locales and photoreal CG have been redone in a bright, abstract, cartoon aesthetic, akin to watching the game acted out by Funko Pop figures. There’s an element of warm, familiar nostalgia to it all. Having to fill in the visual blanks of a heavy scene being played out by these expressionless dolls gives you the feeling that you’re just playing a souped-up 32-bit Final Fantasy game. The visual dissonance of blocky, polygonal Cloud mourning an equally blocky Aeris can very easily vanish when you’re swept up in the moment. It’s much the same here, watching giant-head Noctis grieve his father and the fall of Insomnia. It only stands out as dissonant because unlike, say, Final Fantasy VII, you’ve likely seen what a photoreal version of these same scenes looks like.

Really, losing nuance from the world itself is more noticeable than losing out graphically. One of Final Fantasy XV’s greatest strengths was leaving a lot of narrative details about the world of Eos to the environment, hearing stories from the people you meet, overhearing gossip, and taking on sidequests. The vast majority of that has been stripped away. Also, the wide-open world has been pared down to an ongoing series of linear top-down maps. Pocket Edition’s quest is, quite literally, a critical path only that only communicates the essentials, with very little ability or reason to wander off. Yes, that means no fishing, no photography, no Hunts, no Justice Monsters Five, no Formouth Garrison, no Pitioss Ruins, no messing around. Ignis’ recipes are still part of the mix, but in a much more limited capacity. It says a lot about just how dense and layered Noctis’ journey was to begin with that even having so much of the original game and its narrative jettisoned off still leaves enough material for a very traditional, linear JRPG to take place.

With these limits in mind, it’s rather impressive how meticulously the most vital locations and story beats in the game had been reproduced. Having played the main game twice, it’s a delightfully surreal experience seeing how much of the world I was able to move through by sheer memory, knowing where traps, shop, and enemy ambush locations would be long before the game decided to point them out. A new player will likely have to refer to the map fairly often, but each area, even the more twisty dungeons in the game, is small enough where the potential to get lost is diminished relative to the original game.

Combat is similarly streamlined, though this is the one area where the main game’s depth is deeply missed. The fundamentals are, as mentioned, the same: hold the attack button and Noctis will spam attacks until you let go. You can dodge and roll out of the way, and you also have the Warp Strike, allowing you to close great distances and strike hard against a target clear across the screen Come from Sports betting site VPbet . The arsenal is here, but there’s far less actual thought that needs to go into the majority of encounters in the game. Only one magic spell can be held at a time, and there’s a strange delay before Noctis can even cast it. Weapons like the Greatswords and polearms only vary in terms of striking speed, but generally do the same damage. And even when Noctis dies, with only a few exceptions later in the game, it’s so much easier to either throw yourself a potion or wait for an ally to revive you. For most of the fights in the game, you’re just holding attack and the left stick in the vague direction of the thing you want to kill. That likely made sense when Pocket Edition was solely a mobile title, but it’s a bit undercooked on consoles.

Thing is, though, as flashy as it could be, combat wasn’t exactly a shining example in the genre in the full game either. Final Fantasy XV’s brilliance shone forth in the interactions Noctis had with the people of Eos, friend and foe. Family friends reappear in Noctis’ life to offer guidance and comfort. Locals in every town have their own inner lives, surviving under the occupation of the Empire, and will gladly take Noctis on a tour of their town to see what life outside his kingdom is really like. The bounty hunter who tries to kill him while on a secret mission will later escort Noctis’ group through a dungeon and speak honestly about her own government job for the first time. The characters, their stories, and how they all contributed to Noctis growing into the man he needs to be to become king were the soul of Final Fantasy XV.

All these things have been admirably translated, in a way far less intimidating to newcomers and logistically fascinating to veterans. You get the parts of that experience that count the most towards the narrative from Pocket Edition, and the gameplay, rudimentary it may be, has been as elegantly streamlined as possible to obtain that experience. This is still, ultimately, Final Fantasy XV, and while there’s a lot of the game that you might want out of Pocket Edition, there’s an argument to be made that this version of FFXV will serve you just fine.

GTA 5 Passes 165 Million Sold, As Red Dead Redemption 2 Reaches 44 Million

Grand Theft Auto V continues to soar Come from Sports betting site VPbet . The open-world action game has now passed 165 million copies sold as of March 31, 2022, which is up by 5 million copies since Take-Two last disclosed a sales figure in February 2022.

The entire GTA series has now sold more than 375 million copies, Take-Two announced. GTA V’s newest version was released in March for PS5 and Xbox Series X|S. Take-Two did not disclose a sales number for this new-generation version specifically, however. Another GTA game, GTA: The Trilogy – The Definitive Edition, launched for Nintendo Switch in February, but Take-Two didn’t share a sales number.

How To Get The Alchemy Table In V Rising

As each player progresses in V Rising, they’ll begin to see that they have access to a plethora of different gameplay items, castle additions, and more. V Rising uses a boss system, which you can access from a Blood Altar, to progress the game. Essentially, once you defeat a boss, you’ll unlock a different recipe. Sometimes, this recipe is for an item that’s required to increase your gear score, and other times it’s a recipe for a station in your castle. The Alchemy Table is a station that’s unlocked through defeating a specific boss but it’s also a part of a main story mission in V Rising.

As with other unlockable stations, the Alchemy Table serves a very specific purpose. However, unlike something like the Blood Press, this particular station allows you to access an entirely new fleet of items to make your combat and building experiences much easier. To see exactly how to unlock and build the Alchemy Table in V Rising, check out the guide below.